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Iterate on 3D art with Nested Prefabs in Unity2018-11-25T04:16:45+00:00

Quickly iterate on art

Reimport your 3d models and automatically update existing instances in prefabs, without losing any modifications

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Made for

Create

Use your favourite 3d software to create models for Unity

Modify

Tweak your models and create variations

Iterate

Reimport changed models and all models in your project update automatically. Without losing any modifications.

Create

Use your favourite 3d software

Make your models in any 3d software, such as Maya, 3ds Max, or Blender.

Use the models throughout your project by creating prefabs for them in Unity.

Modify

Tweak, combine, and create variations

Modify the models in your scenes or prefabs to get the perfect result by changing properties, adding components, or adding game objects.

Save modified models as new prefabs to create variations of your model

Iterate

Iterate on your models

Change your models in your 3d software and then reimport them into Unity.

All existing instances of that changed model in your project will be updated automatically. In all scenes, and in all prefabs.

All custom modifications to those models such as changed properties or added components will stay intact.

Ready to start? It’s free!

Join 11,000 others and get started now with all features of Nested Prefabs for free.

Download a free trial