Better vegetation rendering for your terrain. With a single click.
Render vast amounts of grass with a high density. All with detailed physically based rendering.
Nature Renderer replaces Unity’s Terrain Detail Rendering system and works with your existing data.
Use the same vegetation and keep your existing terrains. We just render it better and faster.
Full Physically Based Rendering for all terrain details.
Along with wind, shadows, translucency, and color correction.
Reduce the complexity and density of objects in the distance.
Keep your triangle count low and your performance high.
Add realistic and advanced wind to your grass, vegetation, and trees.
Easily change the color of your vegetation.
Align grass, vegetation, and detail objects to the terrain surface. No more clipping or floating objects.
Enable shadows for your vegetation. Can be enabled for each object individually. Single-sided, double-sided, or shadows-only.
- GPU Instancing
- Fade-out vegetation in distance
- Frustum Culling
- Works with multiple terrains and cameras
- And more…