Max Plooi


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So far Max has created 4 blog entries.

Nested Prefabs source code released

We are happy to announce that the source code for Nested Prefabs has been released and is available on Bitbucket! Now, you are able to modify the Nested Prefabs plugin to fit specific needs for your project. Over the past few months, we have received numerous requests to access the source code in order to [...]

2018-02-08T11:43:19+00:00 Feb 8, 2018|Nested Prefabs, News and Updates|

We are saying goodbye to SVN Tools Lite

For the past 2 years, we have seen many people using and enjoying SVN Tools Lite. Providing a free Lite version of SVN Tools has helped to get people to use version control with Unity and we are glad to see many active users every day. However, with that many users comes a lot of [...]

2017-08-19T03:11:38+00:00 Aug 19, 2017|News and Updates, SVN Tools|

Post-processing modifications to a prefab

Sometimes it can be useful to have control over which properties are modified in a nested prefab. For example, if you require one property to always be unique for each prefab instance. You can add a Prefab Override to every single nested prefab in order to achieve this result, but if you already know that [...]

2017-08-18T05:47:03+00:00 Aug 18, 2017|Nested Prefabs, Tips and Guides|